2D and 3D Cross Platfrom Game Development Certification Training with Unity

Start developing 2D and 3D game with Unity


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About this course

Learn more about the Unity Developer certification training course.



What is the course about

Unlock the ultimate perk for your career in game development. Become a Unity Certified Developer and show employers you have the Unity skills they are looking for to improve your chances of landing that dream job doing what you love most — making games.

Duration

The course is run 5 days full time.

Programming Experience

Knowledge of C# or JavaScript or any object oriented programming is required.

Private Training

The course can be offered privately onsite or on our premises. The course can run in our Cape Town or Johannesburg premises. A minimum of 4 delegates is required to schedule the course. The course price is R9 500 onsite and R12 500 on our premises. There is no set date to run the course, we schedule the date that suits your team.

Course Schedule

Download the full course schedule below

Animation
Animator System

Animator Controller Asset
Examine the Animator Controller
Apply an Animator Controller to a Game Object
Create an Animator Controller

States
Define parameter types
Differentiate animation states
Create a new animation state
Implement the Any StateAsset Management

Transitions
Explain transition conditions
Differentiate transition properties
Create transitions

Assets

Audio Clips
List compression formats
Default GameObjects
Differentiate GameObjects by their appearance
Identify GameObjects within a scene
Identify script types
Models
Differentiate import file formats
Prefabs
Define a Prefab
Create a Prefab
Scene File
Load a scene
Save a scene

Sprites

Sprite editor
Modify sprites

Audio Mixer

Audio Effects
Describe various Audio Effects

Audio Reverb Zone

Presets
Differentiate audio properties

Audio Source

Audio Properties
Explain audio options
Explain the doppler effect
Activate audio source looping
Modify the volume of an audio source
Locate Audio Clips

Editor Customization

Layouts
Customize the Unity interface
Differentiate Unity editors

Views

Asset Store
Explain the benefits of the Asset Store
Console
Differentiate the Console Window
Hierarchy
Explain the purpose of the Hierarchy Window
Differentiate the Hierarchy Window
Utilize the Hierarchy Window
Create empty GameObjects
Parent objects
Inspector
Explain the functionality of the Inspector Window
Reset components
Project
Explain the functionality of the Project View Window
Identify UI functionality in the Project View Window
Identify an empty Prefab
Focus the Scene View Camera
Scene
Differentiate the Project View Window
Use the Zoom Tool
Orbit the camera
Toolbar
Modify Gizmos

Employment Preparedness
Collaboration Skills

Providing Critique
Define "critique" in the context of video game development Employment Responsibilities Company Confidentiality Explain the purpose of the Non-Disclosure Agreement Explain the concept of “intellectual property”

Character Design

Non-Player Characters
Describe methods to optimize model assets

Concept Design

Color palette
Summarize how art choices affect mood
Look-and-feel imagery
Explain the purpose of concept art

Environment Design

Color palette
Explain the concept of "unifying color"

Game Mechanics

Casual Games
Differentiate video game types
Third Person
Identify video game mechanics
Differentiate video game participants

Genre

Realtime Strategy
Differentiate video game genres

Platform

Controller
Identify video game controls

Employment Trends

Common Job Titles
Differentiate production talent roles and responsibilities

Industry Trends

Hardware Products
Differentiate console hardware based by feature

Production Trends

Production Cycles
Match production phases by criteria

Lighting
Global Illumination (GI)

Baked GI
Explain lighting settings
Baking
Explain Light Baking
Explain Lightmaps
Explain Generate Lightmap UV settings

Light Component

Shadows
Assess shadow types
Type
Explain light intensity
Define Culling Mask
Differentiate light types by feature
Infer lighting settings by visual indicators

Effects

Image Effects
Differentiate Image Effects by their result
Predict particle option results

Materials

Standard Shaders
Assess Rendering Modes
Match Standard Shader properties by their description
Define the Albedo of a material

Particle System

Emitters
Explain particle system settings
Differentiate particle options by their result

Navigation Agents

Obstacle Avoidance
Explain obstacle avoidance using NavMesh agents

Navigation

Baking Bake Settings
Explain the function of Max Slope Navigation
Explain the function of a NavMesh
Explain NavMesh baking

Physics
Colliders

3D Capsule
Identify colliders by their appearance
Differentiate properties
Transform colliders
Utilize colliders

Raycast

Explain raycast parameters
Describe the function of raycasts
Assess raycast trajectories

Rigidbodies

Components
Explain Rigidbodies
Locate Rigidbodies
Differentiate Rigidbody properties
Assess the impact of forces on Rigidbodies

Camera API

ScreenPointToRay
Recognize the purpose of existing code

GameObject

Components
Finalize specific lines of code

Methods/Functions

Declaration and Use
Explain the purpose of methods
Differentiate methods by their result

MonoBehavior API

Awake
Differentiate methods by their result
Recognize methods by their desired result
Fixed update
Evaluate the effectiveness of specific methods

Object Oriented Programming

Objects
Recognize class definitions from provided code

Quaternion

Use of
Explain Quaternions

Time

DeltaTime
Explain DeltaTime

Unity Interface

File Management
Differentiate public variable within code
Create a new script

Variables

Floating Point
Recognize and replace variables within code
Integer
Recognize and replace variables within code Vector3
Define variables

Project Management
Game Objects

Layers
Explain the function of layers
Tags
Identify the function of Tags
Transform
Explain the function of GameObject components
Recognize GameObject components
Components
Differentiate components by their properties

Services
Ads

Ad Types
Differentiate Unity services by a set of features
Function
Recognize Unity services from a description

Analytics

Function
Summarize the benefits of Unity Analytics
Project ID
Implement Unity Analytics within a game

Cloud Build
Platforms

Examine the features of Unity Cloud Build

Collaborate

Function
Describe the requirements for Unity Collaborate

Button

Function
Differentiate button properties
Interaction
Predict methods called by action Transition
Explain button properties

Canvas

Coordinates
Differentiate render modes

Image

Sprites
Differentiate UI components

Rect Tool

Anchor
Identify anchor points
Utilize pivots and anchors
Rect Transform
Differentiate UI components
Assess Rect Transform features
Utilize text properties

Slider

Describe the function of UI components

Download Course Outline
Course Pricing

Choose your training options. Attend a public or private training.

Public Training
R12599
  • Training at our center
  • Price for 1 delegate
  • Small class size
  • 5 days instructor led
  • Access to Slack channel
  • Access to materials website
  • 6 months after training support
  • Teamviewer, email and telephone support
  • Personalized feedback
  • Light lunches
Reserve Seat
Popular
Private Training - Onsite
R9500
  • Training on your site
  • Minimum 4 delegates
  • Maximum 12 delegates per class
  • 5 days instructor led
  • Access to Slack channel
  • Access to materials website
  • 6 months after training support
  • Teamviewer, email and telephone support
  • Personalized feedback
  • You provide the lunches
Enquire Now
Private Training - Our Center
R12599
  • Training at our offices
  • Minimum 4 delegates
  • Maximum 12 delegates per class
  • 5 days instructor led
  • Access to Slack channel
  • Access to materials website
  • 6 months after training support
  • Teamviewer, email and telephone support
  • Personalized feedback
  • Light lunches
Enquire Now

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What people say about our courses

This is what our clients have to say

After attending the Xamarin training from Peruzal on our site, we were able to drastically accelerate our internal mobile app development efforts. Peruzal was a phone call away each time we needed support.
Jonathan Winnaar Scientist @ Institute for Maritime Technology
Came across your courses on Google search, after searching for Ruby training around South Africa. We were completely blown away with how much your trainers know stuff.
Divan Santan Infrastrucutre Engineer @ First National Bank
After our DBA left, we were left with noone with the skills to manage the research and scientific database Infrastrucutre. With Peruzal, we were able to get our team running in a matter of a week.
Encarni Colmenero Astronomer @ Southern African Large Telescope
Our team had different backgrounds, application programmers and astronomers with varied database interactions, we did not have formal training in the MySQL database. Peruzal delivered the training onsite and we were comfortable working with MySQL.
Lucian Botha Astronomy Information System Specialist @ South African Astronomical Observatory
“Coming from an academic background, with no prior exposure to programming, I had to develop an Android mobile app for tuition and research purposes. Peruzal helped me to build and implement the app in record time!”
Thuli Shandu Lecturer @ Univeristy of South Africa
Having years of experience in automation and embedded systems, we wanted our team to have experience in developing for Android. Peruzal did send a trainer onsite and we were blown away with the amount of information we had learnt in just 5 days
Cobus Smith Automation Manager @ ArcelorMittal
FAQS

Answers to some of the most frequently asked questions.



Public Training
What is public training

With public training you attend the course with other delegates from other companies at our premises. If you would like private training we can arrange that the training be done at your premises, however, we require a minimum of 4 delegates for a private course.

What is private training

The training runs at your premises or you can come to us. We require a minimum of 4 delegates for a private training.

Refund Policy

Should you not be happy with the training, this should be raised within the first hour of training. We will try to resolve the issue and if we can't we refund 100% your money.

Cancelling Training

You can not cancel the course once you have booked. Please make sure that you have resolved your dates before making a booking. It takes a long to organise the training, so we will not be able to refund once you book, however we can try to re-schedule the course at a later date for you.

Course Pricing
How much does the course cost?

The course price depends on whether the course will be on your site(private training) or at our offices(public). For a private course we require a minimum of 4 delegates in order to schedule the course.

How long does it take to complete the course

Most of our coruses are offered over 5 days full time, except for the Xamarin Cross Platform Mobile App Development course which is offered over 2 weeks. No part-time courses are offered at the moment.

Accomodation

We don't provide accomodation but we can help you find accomodation close to the center. We can also help you with arranging transport to pick you up from the airport.